Softimage has different colored modules per action: Pressing 1 will take you to a purple-themed UI (geometry creation and modification). Pressing 2 will take you to a green-themed UI (animation). Pressing 3 will take you to a pale cyan UI (render). Pressing 4 will take you to a pale blue sky (ICE) interface. Pressing CTRL+1 will take you to an melon color UI (simulation). Pressing CTRL+2 will take you to an orange UI (Hair).
Color #3 scheme is Render which is the most used module after a work in 3D is completed. I reflected this on the Blender UI.
This becomes the basis for me to distribute these colors in the appropriate workspace in Blender so the Softimage user can identify their workflow in it, quickly.
Softimage menu has a high contrast whiter background after opening a subcategory on the menu. In Blender, I decided to keep the sub menus in the SAME color than the grey-ish UI because there are NO DETACHABLE menus at the moment in Blender. You can notice a little scissors icon which means it is to be "tore" and FLOAT on top of the UI. Blender doesn't have this function and therefore it is better to keep levels and sub-levels at the same color scheme than the main UI.
In Softimage the camera has a dark blue color and the scene root has a green (bold) text color. In Blender I translated that in the outliner COLLECTION green colored and the camera continues to be in a dark blue color for contrast principle in the viewport.
You can also notice in Blender that the SHADER icon is now correctly colored in purple as in Softimage.
In Blender the outliner now reflects when an object is on EDIT MODE by turning YELLOW which is the global constant for editing anything in the UV editor and Graph editor. You can compare the same behavior on Softimage when an object enters edit mode in yellow color. Also, notice Collection is green colored just as its equivalency in Scene Root from Softimage.
I chose not to color the SCENE in green color in Blender because seldom we see a user identify a large collection of SCENES in an Outliner. It often happens that scenes are mostly used in the Sequencer, and scene clips are ALREADY green-themed there.
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AT THE END OF THE POST THERE IS A BIG GALLERY OF PICTURES WITH MORE SETTINGS TO CUSTOMIZE.
To configure the correct display of the UI and the TEXT editor like in Softimage, you need to change the font display in MANY different places in Blender. The UI font is TAHOMA and the Text code is COURIER. Here are some captures so you can configure your UI:
Final thoughts:
Application Templates in Blender 2.83 are really necessary so the user applies a one-time only-install for different settings, different fonts, text size, custom shortcuts, custom workspaces, addons and other things that otherwise are very long to install one by one.
Blender 2.83 Sculpt mode, Tracking, and Scripting were not further adapted to the UI color scheme because these modules are updating constantly and the theme-able colors tend to change or expand. I can board those modules once the LTS version is released.
I've been thoroughly testing the XSI theme and making a lot of video tutorials which people really appreciate on a CLEAR interface. Darker interfaces with long-tutorials are a no-no in education (people tend to get sleepy).
I propose this theme is called "SOFTIMAGE" instead of XSI. We are not calling "Wavefront Maya" the Maya theme. "Softimage" is more appropriate.
If you're an ex-Softimage user, please let me know what other areas in Blender you'd like me to customize for the upcoming version.
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The following section is a collection of settings in case you wonder how to continue to adapt your current Blender theme.
DRIVEN parameters in Softimage have a special icon. In Blender I switched the pinkish color for a fitting theme CYAN for driven values.
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