XSIMOD THEME for Blender 2.83 (Updated March 2020)
on
Get link
Facebook
X
Pinterest
Email
Other Apps
The XSIMOD Theme for Blender 2.83 went through major scrutiny for the buttons, properties, parameters, numeric boxes, selection and UI elements in general. This post is intended as a guide so you can find your way through the colors of the user interface. Here's a complete review for...XSI UI Colors
Definition rules for HEX colors: General UI color: #aca8a7 Model Module Panel color: #a18aa4 Menu Selection: #a18aa4 Divot / Cubic button: #9eb895 Animation Playhead: #a2150a Floating panel menu titles: #617388 Render module: #8b99a3
The color palette was created according to the trends of the Windows98 colors so the users will not be alienated when the software was installed in WindowsNT machines. There for the choice for the palette had to be reduced and optimized to be non-distracting with low contrast, almost "pastel" colors.
This way, the user experience was to be focused more hours in the interface without spiky colors dispersed in diverse iconography. This task was accomplished by naming buttons instead of creating "new" icons for an ever-expanding array of tools. This is the preferred way for complex software as a design choice, considering the application can grow quickly and there is not a clear or concise way to represent complex 3d functions with Icons universally.
In the above example, to the right: We see the Animation Module which is represented by a washed green color, in contrast with the floating windows with different "animation" parameters, also coded in a different "brighter" shade of green. This is important since the green and blue colors are colors that can be watched for a long time naturally, without causing an eyesore. This color combination is why landscapes with greenery and a blue sky tend to relax us. Producing animation tasks can go anywhere between a couple of hours to a couple of years, and looking specifically at this module should be something of a routine without getting us tired.
SCROLL ALL THE WAY DOWN THE PAGE AND CLICK ON PAGE "2" to continue reading the post>>
Softimage Render
One of the most common tasks in any 3D software is to finalize the animation created with the Render process. The UI module for this was defined with a soft blue tone. In addition, this is the screen color that was most active for the 3D application for the user. Soft red-colored buttons denoted something that was animated and keyframed. There are green-colored icons with blank space and others containing a "curve" to identify those channels which contain keyframes. -Blank to Simplified- representation of animation curves is a great way to not fill the screen with distracting imagery sitting still cluttering the workspace. The icon changes, and becomes active, only when it's in use. Here we find another principle of design: Utility over form.
Enter XSIMOD Theme
The scope of reviewing the entire Softimage interface and why it stood the test of time in the 3D industry is far too long to do and escapes the intent of this post. We will review what design principles were assigned to the Blender interface to customize it with this theme. I will also point where a design rule breaks and how it can be -currently as the time of this writing- be fixed.
I will take the initial reference colors presented at the beginning of this article to interpolate functions over other areas in Blender that were not existent in Softimage, improving whenever possible, a choice for palettes that favor contrast and neutrality for long hours exposed to the monitor light indoors. In other words, the goal is to alleviate the user experience and help to a quicker identification of the operations in the interface.
EDIT>Preferences>Themes is the general category that I will be adressing for the rest of the post. When you see a "/" means the subcategory where you can modify the colors. In this picture you access the colors in the N menu from "/3D View>Theme space>Panel Colors.
The shading tab icon is orange because the most important nodes in the MATERIAL EDITOR are orange: Texture and images. The user doesn't have to know this at first, but his subconscious will trigger correlated memory making a cohesive experience in the future when he needs to divide the workspace in different windows. Associative memory is put to use.
Consistency in XSIMOD theme for Blender
SCROLL DOWN THE ARTICLE AND CLICK ON THE NEXT PAGE>>
Blender's issues with themes
I am glad you reached this section because you may be thinking "Wow, this is easy! I can create my own theme right away!", and that's exactly why I prepared this section so you can really watch out for these inconsistencies while the developers work hard to stabilize some of these issues (Scroll left or right in the gallery):
Thank you for your patience following this thread up to here. I really appreciate it. Bear in mind that I could spend more than 19 hours (as the time of finishing this writing and the stress tests on Blender) talking about UI choices for the best recommended UIX with the XSIMOD theme, but I hope you will find these settings a great way to start customizing your own themes in Blender 2.83.
Let me know if you found solutions or if you know any additional parameters to further customize the UI.
Comments