Blender 2.8 - How to use UDIMS

Blender 2.8 experimental UDIM build will introduce a standard workflow in texturing for 3d artists. UDIMs are texture coordinates. UDIMs are distributed through a grid in UV space determined with a special ID per row and column. You can read an insightful article on how UDIMs are used here

Blender UDIM

Which means that now you can finally texture your UDIM assets directly using Blender!

Here´s the URL to download the experimental branch for UDIM:



 

How can UDIM texturing help you in your next project?

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