Venom VFX goo made in Blender

The general workflow goes like this (you can see it on the first minute recap on the video)

Blenderの毒蛇ムービースライムエフェクト:


  • Create a vertex, use the skin modifier, (E)xtrude and form a tree-like shape

  • Use the displacement modifier to create irregular shapes

  • Use another displacement modifier to create bulge blobs

  • Create a Curve. Use the CURVE deform modifier on the goo object

  • The goo object will deform to curve. Add a lattice in the scene.

  • Use the Lattice Modifier on the goo object.

  • Use the Simple deform modifier on the lattice. Animate it. Use Twist.


Animation



  • Select goo object. Animate scale in timeline.

  • Create Markers in TIMELINE (M). Create cameras.

  • Select desired camera at desired (marked) frame.Bind (CTRL+B)
    on active marker frame to switch cameras on render.


 

Here's my first test (blocking stage) for the Venom alien goo.



And this is the final result:



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