Blender - Why is 2.8 changing the industry with #InstantRender



 

I was invited to give a conference about Blender´s eevee realtime viewport and the new 2D grease pencil tools for different users from different 3Dcc applications. This video has CC (close captions / translations) for the following languages: English, Spanish, German, Czchek, Italian, Portuguese & French. Make sure to activate this function into the YouTube Player.

The conference's expectations about Blender were very high. I invited people to come and ask very hard questions, and the top ones would enter a contest with prizes awarded from Leonardorender.com as sponsor.

I was only given 10 short minutes on the first day and on the second day I was given 20 minutes to talk about Blender's workflows and tools in details (video not available for now).

Nevertheless it was a very enriching experience to talk with people from 3Ds Max, C4D, Unity and even an ex-Softimage user approached to me with questions about -specifically- realtime shading. It seems from this event that the #InstantRender hashtag has carved a long way into the twitter community and other communities as well. Even so the hashtag #WhyBlender picked up a lot of interest, which -of course- you can go check at twitter. #EEVEE is the Realtime engine which Blender has to compress and compile BSDF Principled shaders to be represented with correct light bounces.

I hope you like this video, and please feel free to ask any questions regarding Blender 2.8 and all it´s amazing tools.

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Visit the BITLY link:

Sony and WB join Linux Foundation

 

You can download the Blender addon for leonardorender to send and recieve GPU farm rendered files with ease. The render manager is very easy to configure. You can get the QBik installer which will connect Blender to Leonardorender farms.

Amazing customer service and quick technical response for all your 3D rendering issues. You can virtualize more than 170+ nodes. Make sure you mention you saw this at the video conference.

 

Leonardo render

 

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